Codes
100 Days at Sea codes, how to redeem, and expired lists.
View all CodesHook the wreckage, light the Bonfire, and keep the raft afloat until day 100.
100 Days at Sea is a Roblox survival game by Stranded Devs. The official description, which credits 99 Nights in the Forest as inspiration, sends you into the Bermuda Triangle to survive 100 days and get rich. You hook resources with a harpoon, build a raft, explore islands, and fight. This wiki tracks codes, the Bonfire craft path, classes, companions, and the objectives printed on official badges.
100 Days at Sea is a Roblox survival game by Stranded Devs. The official description, which credits 99 Nights in the Forest as inspiration, sends you into the Bermuda Triangle to survive 100 days and get rich. You hook resources with a harpoon, build a raft, explore islands, and fight. This wiki tracks codes, the…


Start beside spawn and hook wood and metal. Feed the Bonfire to level 3, craft Sawmills, then add food and Map Radar before long sails. Redeem CORAL and SPOOKY if they still accept, buy Survivor or Medic with the first Pearls, and use official badges as the objective list for bosses and day 100. Class Shop prices rotate, so read the card before you spend.
100 Days at Sea codes, how to redeem, and expired lists.
View all Codes100 Days at Sea walkthroughs and task pages.
View all Guides100 Days at Sea walkthroughs, progression, and practical video tutorials.
View all Video TutorialsS through D rankings for 100 Days at Sea.
View all Tier List100 Days at Sea roster hub.
View all Players100 Days at Sea patch notes and listing-checked changes.
View all UpdatesWhat community tools claim to automate in 100 Days at Sea, and why this wiki will not host them.
View all ScriptsEditorial tables, not live apps.
View all Tools100 Days at Sea database hubs.
View all WikiOfficial game page, group, and this wiki map.
View all Links
Reported costs for Sawmill, Magnet, and the turret.

40, 80, and 120 Pearl chests and the companions in them.

Squid, ice, lava, corruption, and the Lich King as badge goals.

Day 100, six challenge tiers, and what a rejoin does not promise.

No verified custom seed. Sail with Map Radar instead.

Survivor and Medic first. Weapon classes wait.
Harpoon, Bonfire 3, and Sawmills before any long sail. Open page
CORAL and SPOOKY, and the codes trackers already retired. Open page
July 2026 Pearl costs. The shop card still wins. Open page
Official objectives for raids, bosses, and day 100. Open page
Walkthroughs that link this place id, including older openings. Open page
Survive 100 in-game days in the Bermuda Triangle. You hook resources with a harpoon, build a raft, visit islands, and fight the threats named on the official badges.
No. 100 Days at Sea is made by Stranded Devs. Its description credits 99 Nights in the Forest, by Grandma's Favorite Games, as the inspiration. Codes from one game do not redeem in the other.
Join a server, open CODES in the top-left, type the string exactly, and press SUBMIT. CORAL and SPOOKY are the two codes public trackers still treated as working on 10 November 2026. CORAL's Pearl amount is listed as 20 by most of those trackers and 40 by Destructoid.
Feed the Bonfire to level 3, then craft Sawmills. Community guides from July 2026 put the Sawmill cost at 10 Wood and 2 Metal and tell you to build at least two. Crab Trap and Map Radar come next. Confirm every cost in the craft menu.
Pearls buy permanent classes and companion chests. Doubloons are the in-run merchant currency. A September 2026 developer note, reported on 10 November 2026, says Doubloons now save between runs and pay for companion upgrades.
Play the official experience, then come back to the beginner guide when the craft menu asks for the next station.