Tools
2 entries in this hub.
| Name | Name | Image | Rarity | rarity | stat | Notes |
|---|---|---|---|---|---|---|
| Harpoon | Harpoon | Starting tool that hooks floating loot. | ||||
| Chest firearm | Chest firearm | Any gun that comes from a chest. |
Tools
Focused Equipment player page with practical routes, resources, and decisions for the selected game.

Starting tools the experience and badges actually name.
2 entries in this hub.
| Name | Name | Image | Rarity | rarity | stat | Notes |
|---|---|---|---|---|---|---|
| Harpoon | Harpoon | Starting tool that hooks floating loot. | ||||
| Chest firearm | Chest firearm | Any gun that comes from a chest. |
Survive 100 in-game days in the Bermuda Triangle. You hook resources with a harpoon, build a raft, visit islands, and fight the threats named on the official badges.
No. 100 Days at Sea is made by Stranded Devs. Its description credits 99 Nights in the Forest, by Grandma's Favorite Games, as the inspiration. Codes from one game do not redeem in the other.
Join a server, open CODES in the top-left, type the string exactly, and press SUBMIT. CORAL and SPOOKY are the two codes public trackers still treated as working on 10 November 2026. CORAL's Pearl amount is listed as 20 by most of those trackers and 40 by Destructoid.
Feed the Bonfire to level 3, then craft Sawmills. Community guides from July 2026 put the Sawmill cost at 10 Wood and 2 Metal and tell you to build at least two. Crab Trap and Map Radar come next. Confirm every cost in the craft menu.
Pearls buy permanent classes and companion chests. Doubloons are the in-run merchant currency. A September 2026 developer note, reported on 10 November 2026, says Doubloons now save between runs and pay for companion upgrades.