Classes

Classes: Costs, Starter Kits, and the First Buy

Classes are permanent Pearl purchases with rotating shop stock. Survivor and Medic are the 50-Pearl starts in the July 2026 roster.

Classes: Costs, Starter Kits, and the First Buy

Classes are permanent Pearl purchases with rotating shop stock. Survivor and Medic are the 50-Pearl starts in the July 2026 roster.

How a class purchase works

Buy classes with Pearls in the lobby Class Shop. A purchased class stays unlocked. The shop shows a rotating selection, and that selection can differ between players. Equip one class before the run. You cannot switch during the run. Several players may use the same class.

The level track on a class adds further rewards after you play it. Open the shop entry and read the current objectives. Examples recorded from the late July 2026 roster include Olympian gaining Double Jump, Builder Man gaining structure durability and craft discounts, Hero gaining a server-wide combat bonus at its last level, Ancient Squid removing the laser overheat limit, Battle Bunny moving from Double Jump to Triple Jump, and Alien Overlord improving the UFO and Ray Gun cooldown.

Price table this wiki stores

This table is the late July 2026 roster. A 13 June 2026 table used other prices, including Sailor at 40 Pearls, Medic at 60, Crewmate at 60, and Merchant at 350. Those older figures are not repeated as current costs. The Class Shop overrides both tables.

Class Pearls Documented start
Survivor 50 Chowder, faster health regen, less hunger
Medic 50 Medkit, faster health regen
Camper 70 Good Sack, more max health
Chef 150 Burger Stand, more health, lower hunger use
Builder Man 150 Wrench, cheaper crafting, stronger structures
Merchant 200 Starting Doubloons and a Doubloon bonus
Adventurer 200 Giant Sack, more health, slower hunger, later loot bonuses
Explorer 220 Machete, stronger companion bonuses
Olympian 250 Sprint speed and max health
Battle Buku 250 Poku Poku, melee damage, Muku Shop discount
Swordsman 250 Machete, melee damage, extra health
Harpooner 300 Riptide, sprint bonus, weapon upgrades
Soldier 300 Assault Rifle, sprint speed
Cowboy 300 Revolver, more health, firearm damage
Knight 380 Knight Armor, damage reduction, sprint speed
Alien Warrior 400 Alien Armor, damage reduction, extra health
Sharpshooter 400 Flintlock, faster reload, firearm damage
Millionaire 400 Luxury yacht, starting Doubloons, small health bonus
Sailor 400 Higher boat top speed, less hunger
Treasure Hunter 500 Starting Doubloons, more sack slots, Doubloon gains
Pirate 500 Blunderbuss, firearm damage
Hero 600 Holy Sword, Gold Armor, extra health, sprint speed
Crewmate 600 Flintlock, gun damage
Minigunner 650 Corrupt Minigun, extra health
Chaos Master 650 Chaos Lightning, Saber, sprint, Super Jump
Battle Bunny 700 Egg Bomb drops, Double Jump, sprint speed
Fire Mage 750 Magma Staff, magic damage
Alien Overlord 750 Ray Gun and UFO
Ice Mage 750 Ice Staff, magic damage
Ancient Squid 750 Squid Laser Gun, sprint speed
Raider 750 Dual Pistols, scaling ammo, ammo drops, Double Jump, sprint

Developer update posts, as quoted in a 10 November 2026 codes article, describe Knight as starting with Knight Armor, a Claymore, +30% damage reduction, and +15% sprint speed, and Fire Mage as starting with the Magma Staff. The Claymore line is more specific than the July table. Read the shop card.

What to buy first

Survivor, Medic, and Camper are the inexpensive kits. Survivor is the usual solo first buy because it starts with Chowder. Medic is the co-op pick because it starts with a Medkit. Builder Man matters when the group is spending wood on the raft. Adventurer matters when inventory space is the problem. The 650–750 Pearl weapon classes are later purchases, not the repair for a dark raft.

Some classes are also sold for Robux. September 2026 developer posts, reported later, list max-level class bundles, including a reworked Swordsman at 799 Robux. That price is a reported bundle, not the Pearl cost above.

FAQ

Frequently Asked Questions

What is the goal in 100 Days at Sea?

Survive 100 in-game days in the Bermuda Triangle. You hook resources with a harpoon, build a raft, visit islands, and fight the threats named on the official badges.

Is this the same game as 99 Nights in the Forest?

No. 100 Days at Sea is made by Stranded Devs. Its description credits 99 Nights in the Forest, by Grandma's Favorite Games, as the inspiration. Codes from one game do not redeem in the other.

Which codes are worth trying?

Join a server, open CODES in the top-left, type the string exactly, and press SUBMIT. CORAL and SPOOKY are the two codes public trackers still treated as working on 10 November 2026. CORAL's Pearl amount is listed as 20 by most of those trackers and 40 by Destructoid.

What should I build first?

Feed the Bonfire to level 3, then craft Sawmills. Community guides from July 2026 put the Sawmill cost at 10 Wood and 2 Metal and tell you to build at least two. Crab Trap and Map Radar come next. Confirm every cost in the craft menu.

What is the difference between Pearls and Doubloons?

Pearls buy permanent classes and companion chests. Doubloons are the in-run merchant currency. A September 2026 developer note, reported on 10 November 2026, says Doubloons now save between runs and pay for companion upgrades.