Tools

100 Days at Sea Calculator

A Wood counter for Sawmills and a single-drop chance helper for companion chests. Both use published example numbers you can replace.

100 Days at Sea Calculator

A Wood counter for Sawmills and a single-drop chance helper for companion chests. Both use published example numbers you can replace.

This calculator is arithmetic on a table, not a live mixer. Enter quantities from your own 100 Days at Sea session. It will not click the shop.

Material planner

Sawmill Wood

Estimate Wood for Sawmills using the July 2026 community cost of 10 Wood each. Change the inputs if your craft menu shows a different number. This does not subtract Metal.

Enter values from your session.

Required total = materials per upgrade × number of upgrades. Missing = max(required total − materials already owned, 0).

July 2026 community build guides report 10 Wood and 2 Metal per Sawmill, and 3 wooden planks per use. This form totals only the Wood line. Metal is a second ingredient and is not included. Read both costs in the craft menu before you spend.

Drop probability

Companion Drop Chance

Estimate how many companion-chest opens it takes to see one listed drop at least once. Enter the drop percent from the shop. This is not a simulator of the whole chest.

Enter values from your session.

Chance of at least one success = 1 − (1 − chance per attempt) raised to the number of attempts.

This is the chance of at least one success if every open is an independent roll at the percent you type. It does not model a weighted chest with several companions. The 25% default matches the Frog rate reported for the 40-Pearl Fisherman's Chest in mid-2026 companion tables. Confirm the current rate in the Companion Shop.

FAQ

100 Days at Sea calculator questions

What is the goal in 100 Days at Sea?

Survive 100 in-game days in the Bermuda Triangle. You hook resources with a harpoon, build a raft, visit islands, and fight the threats named on the official badges.

Is this the same game as 99 Nights in the Forest?

No. 100 Days at Sea is made by Stranded Devs. Its description credits 99 Nights in the Forest, by Grandma's Favorite Games, as the inspiration. Codes from one game do not redeem in the other.

Which codes are worth trying?

Join a server, open CODES in the top-left, type the string exactly, and press SUBMIT. CORAL and SPOOKY are the two codes public trackers still treated as working on 10 November 2026. CORAL's Pearl amount is listed as 20 by most of those trackers and 40 by Destructoid.

What should I build first?

Feed the Bonfire to level 3, then craft Sawmills. Community guides from July 2026 put the Sawmill cost at 10 Wood and 2 Metal and tell you to build at least two. Crab Trap and Map Radar come next. Confirm every cost in the craft menu.

What is the difference between Pearls and Doubloons?

Pearls buy permanent classes and companion chests. Doubloons are the in-run merchant currency. A September 2026 developer note, reported on 10 November 2026, says Doubloons now save between runs and pay for companion upgrades.