Raft Stations

Magnet

Passive metal. Reported cost 30 Metal and 10 Wood.

Magnet in 100 Days at Sea

Magnet: Passive metal. Reported cost 30 Metal and 10 Wood. Get it by Craft after Bonfire level 4 if the menu shows that gate. Use it to Place it before ammo and mid-game stations drain your metal pile.

What is Magnet?

Magnet is the passive metal station. July 2026 guides report 30 Metal and 10 Wood at Bonfire level 4, and they suggest two of them.

Published facts

Magnet facts
FactValue
NameMagnet
Cost30 Metal and 10 Wood, community July 2026

How do you get Magnet?

Craft after Bonfire level 4 if the menu shows that gate.

How do you use Magnet?

Place it before ammo and mid-game stations drain your metal pile.

FAQ

Magnet questions

What is the goal in 100 Days at Sea?

Survive 100 in-game days in the Bermuda Triangle. You hook resources with a harpoon, build a raft, visit islands, and fight the threats named on the official badges.

Is this the same game as 99 Nights in the Forest?

No. 100 Days at Sea is made by Stranded Devs. Its description credits 99 Nights in the Forest, by Grandma's Favorite Games, as the inspiration. Codes from one game do not redeem in the other.

Which codes are worth trying?

Join a server, open CODES in the top-left, type the string exactly, and press SUBMIT. CORAL and SPOOKY are the two codes public trackers still treated as working on 10 November 2026. CORAL's Pearl amount is listed as 20 by most of those trackers and 40 by Destructoid.

What should I build first?

Feed the Bonfire to level 3, then craft Sawmills. Community guides from July 2026 put the Sawmill cost at 10 Wood and 2 Metal and tell you to build at least two. Crab Trap and Map Radar come next. Confirm every cost in the craft menu.

What is the difference between Pearls and Doubloons?

Pearls buy permanent classes and companion chests. Doubloons are the in-run merchant currency. A September 2026 developer note, reported on 10 November 2026, says Doubloons now save between runs and pay for companion upgrades.